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Make Your Own Luck

Make Your Own Luck

Sorcery

Mana cost: {3}{G}{U}

Mana value: 5

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Printings: 2

Format Legality

Standard
Pioneer
Modern
Commander
Legacy
Vintage
Pauper
Historic
Timeless

Printings

Make Your Own Luck
Outlaws of Thunder Junction · #371
Make Your Own Luck
Outlaws of Thunder Junction · #218