Water Weird
Creature — Elemental Weird
Mana cost: {3}{U}
Mana value: 4
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.
Power / Toughness: 3 / 4
Printings: 1
Format Legality
Standard
Not Legal
Pioneer
Not Legal
Modern
Not Legal
Commander
Not Legal
Legacy
Not Legal
Vintage
Not Legal
Pauper
Not Legal
Historic
Legal
Timeless
Legal
Printings
Alchemy Horizons: Baldur's Gate
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