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Water Weird

Creature — Elemental Weird

Mana cost: {3}{U}

Mana value: 4

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.

Power / Toughness: 3 / 4

Printings: 1

Format Legality

Standard
Pioneer
Modern
Commander
Legacy
Vintage
Pauper
Historic
Timeless

Printings

Water Weird
Alchemy Horizons: Baldur's Gate · #41